It'll have to do something very special as Elden Ring has captured the attention of a lot of Tom's Guide's gamers.So, this game is rated M for Mature. If Bethesda can just pull a few of the above elements off, while creating a compelling sci-fi experience, then Starfield could very well end up being a game of the year contender. Dragon Age: Origins does this rather well with its titular origin stories, so I’d love to see Bethesda draw inspiration from that.
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It may be wishful thinking but we’d love there to be different, or at least interweaving and diverging storylines for characters of different professions a trader could have a drastically different story to that of a bounty hunter. By that we mean everything could be customizable, from attachments on EVA suits and weapons, to tweaking the engines, weapons and environment of one's spaceship.Īnd we’d like to see this customization affect combat tactics, the way the universe of Starfield perceives the player’s character, and the profession one can pursue. But we want to see a greater level of that in Starfield so that players really feel they are having an experience that unique to them. The Elder Scrolls and Fallout games weren't short on customization. Give Bethesda’s said nothing about Starfield combat other than a lingering image of a future rifle, there’s all sorts of directions the developer could go. Or we'd like combat to be dynamic, with an element of verticality, say fighting on towering structures or moving from ground battles to dogfights in the upper atmosphere. Even if some form of turn-based combat isn't introduced, we’d like to see some hard sci-fi elements used, say only being able to use recoilless guns in space or low-gravity so that you don’t end up with the recoil from traditional guns throwing you backwards in a vacuum.
We’d like Bethesda to draw inspiration from the V.A.T.S system and its Fallout games, and have some tactical elements in Starfield’s combat. Starfield has the chance to introduce a whole new combat system sure guns will be involved but its doesn't have to be a basic first-person shooter.
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Compelling companions and charactersįighting enemies in Skyrim was a lot more kinetic than the floaty hacking and slashing of Oblivion, but even with Dragon Shouts it wasn’t exactly dynamic. Games like Deus Ex: Human Revolution and Divinity: Original Sin 2 and The Witcher 3: Wild Hunt are all good examples of how side-quest action and story can rub against the main plot in interesting ways. I just hope that the story isn’t just compelling in scope but also in depth, with one’s actions in the game having an effect on the narrative throughout its course, rather than towards the end.
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THE ELDER SCROLLS V SKYRIM SPECIAL EDITION GUIDE TV
Given there’s a hard sci-fi look, not dissimilar to that of The Expanse books and TV series, Starfield feels rather different to say Star Wars or Mass Effect. With Starfield, Bethesda has the scope to start afresh and create a completely original story that can draw upon established sci-fi inspiration but forge its own path. But the main story of both games were fairly run-of-the-mill fantasy fare that perhaps didn’t do the lore and vast space of the games justice. Sure, the Thieves Guild and Dark Brotherhood side quests were brilliant, as were the odd small quests that popped up as you explored the open worlds. One of the weaknesses of The Elder Scrolls V: Skyrim and its predecessor Oblivion was arguably the main story.